Coming Soon!
On Demand, Self-Paced Courses
For Those More Interested In Self-Directed Learning
Work your way through carefully crafted lessons that take you step by step through a professional, Character creation workflow. The first Course, Sculpting & Modeling is where you'll establish your character in 3D, which then leads to LookDev & Grooming where you will learn how to take your sculpted character to the next level with rich texturing and groom.
*Lifetime Access With Purchase
*Project Files Included For Taking A Deep Dive
*Hours Of Content
Expected to launch before Summer 26!
In this course, you will establish the fundamentals of finding your primary forms, then Introduce secondary forms and details with excellent control. You will then learn to utilize Polypaint for painting your character sculpt and adding visual fidelity. You then move to learning how to create professional topology and UVs as you prep your character for posing and presentation Softwares Used: Maxon Zbrush, Autodesk Maya, Adobe Photoshop
Learn to prep your character for texturing in Substance Painter as we develop textures for skin, clothing and accessories. You will then prepare your shaders in Autodesk Maya using Arnold for look development. You will also take a deep dive into Xgen for hair creation, bringing exceptional quality and richness to you character. Software used: Adobe Substance Painter, Adobe Photoshop, Autodesk Maya, Xgen in Maya, Arnold in Maya
Best Value For On-Demand Content!